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Showing posts from March, 2018
Since im basically working from scratch at this point chances are i wont have time to make all my own assets so ill be using a lot of them from the unity asset store and will hopefully have time to change them for my own at a later date, not that having placeholders is a bad thing mind you. using the scene view drag the players ship model from the model folder into the scene view i then named it Player. After that using the inspector and looking at the transform tab make sure that the position and rotation is set to 0 to so that it is in the center. next add component and add physics then rigid body and deselect gravity since its going to be in space. I then needed to add a colider which is done much the same as the rigid-body by using the add component option, physics, capsule collider which puts a sphere-like shape around the player ship, then i changed the capsule colliders size by changing its direction to the z-axis and reducing the radius and increasing its height so it resembles...
The spitfire all in all turned out rather well, although the texturing could use a fair bit of work but i did make a small clip of it taking off and retracting its landing gear. However after getting it to a point i was happy with it and thinking about the game i was making and that i was still struggling with camera issues and visual effects such as the flash when firing a though crossed my mind why not instead of trying and struggling to make this isometric zombie horde type game that i could instead make a top down shmup or shoot em up like Asteroids or space invaders but without the cover/destructible bunkers and more movement.
Spent the past week making various vehicles such as tanks and even a boat then a thought came to me, since i have already made a windmill and did some animation for its rotation why not make a aircraft. So i went to google looking for some reasonable image planes that i could use as reference to create the base shape of the aircraft. After searching for a while i came across two image planes for a spitfire, one from the side and the other top down which would allow me to get a decent idea as to the scale of various parts such as the wings in comparison to the size of the fuselage.
Been struggling to create a model that can be used for the player model as well as the models for the enemies as well as how id have to animate them when implementing them into the game as such i decided to put the old western theme to the side and decided to make a vehicle that could be used as the either the player or enemies if not both just with recolors.
Continuing to focus on the old western style I created a small western desert town with varying buildings such as a water tower, shop, jail, tavern, windmill, church and a train.