After that I decided to create the player model and enemy for which I used basic 3D shapes such as the capsule for the player and the cube for the enemies which I then made taller. Then select player and make sure you are in the inspector tab of unity and go to add component and add a Rigidbody, do this for both the player and the enemy of which I named cubebot. I also took this moment to add materials and used them to change the colour of the player and cubebot, Red for the player and green for the cubebots as well as making the floor a light blue colour. Next selecting the player and using the inspector node add component and find capsule collider as this will be referenced for hit boxes such as terrain as well as when the cubebots get close enough to attack. We will also give the cubebot in the hierarchy a sphere collider which will help with a trigger later so that when the player enters a specific range the trigger will activate and allow for damage to the player.
Posts
Showing posts from November, 2017
- Get link
- X
- Other Apps
I aim to make a small demo using AI elements such as fuzzy logic, pathfinding and more. The game I aimed to make is an asymmetric third person shooter in which enemies, monsters etc would spawn constantly and seek out the player and do damage when they get close enough to the player. Unlike the enemies which can only do damage from a small range or on contact the player will have a gun or something similar that enables them to attack from distance. I started by creating a very basic environment using 3D shapes and stretching or resizing them to what I need such as a floor, walls and obstacles until I had a basic environment that I was satisfied with. I then used the 3D object called a quad which will be used for reference in scripts later and resized to be a little bit larger than the environment. We will also use nav mesh agent later as this helps with pathfinding and more.
- Get link
- X
- Other Apps
Temp Looking at some of the simpler survival shooters i came across a game called nightmare in which you controll a small person armed with an assault rifle and have to hold off waves of enemies consisting of Zombunnies, Zombears and Zombephants and the player is rewarded with a score for killing the enemies. The Zombunnies are worth 10 points with the Zombears being worth 20 and since the Zombephant is a much larger and tougher target it is worth 50 meaning the tougher the enemy the more points they are worth.
- Get link
- X
- Other Apps
Woop This week i have been researching 3D isometric action adventure role playing games (hack n slash). The game i spent the most time looking into is Diablo 3 in which you get a choice of ranged and melee abilities and your character is swarmed with AI mobs that have patrol routes but this type of game would be great with boids flocking added to it so that some enemies huddle together and maybe buff when within a certain distance of each other.
- Get link
- X
- Other Apps
Woop This week i have been studying the Survival game Dont Starve which is a 3D game featuring 2D characters. In which " You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land". Basically you get thrust into an unknown place which is a randomly generated map in which there are different biomes such as forests, deserts, lakes/oceans and nodes of materials such as iron, gold etc.The map you have is also home to a bunch of monsters that usually have their preferred biome and some maybe outright hostile or some could be neutral. at least until you ...