I aim to make a small demo using AI elements such as fuzzy logic, pathfinding and more. The game I aimed to make is an asymmetric third person shooter in which enemies, monsters etc would spawn constantly and seek out the player and do damage when they get close enough to the player. Unlike the enemies which can only do damage from a small range or on contact the player will have a gun or something similar that enables them to attack from distance.
I started by creating a very basic environment using 3D shapes and stretching or resizing them to what I need such as a floor, walls and obstacles until I had a basic environment that I was satisfied with.
  
I then used the 3D object called a quad which will be used for reference in scripts later and resized to be a little bit larger than the environment. We will also use nav mesh agent later as this helps with pathfinding and more.

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