After looking through my initial ideas i have narrowed it down to two choices.

The first option is a isometric survival shooter as these types of games have been quite popular over the past couple of years with engines such as unity and unreal (E.G. The Wild Eight) making it easier to create these types. This also means that there is generally a fair amount of tutorials and guides to help with creating your own and helping if you get stuck in places.

My second option is going to be a hack and slash action role playing game similar to Diablo and Torchlight, i chose these two because they share quite a few similarities from the camera perspective to how the enemies behave and even the combat is not too different. The combat is usually wave/mob based sending a lot of enemies to swarm the player with the occasional boss fight often a larger more defined enemy model with larger harder hitting attacks. This means mechanically that the games ive chosen are similar enough that i can swap later down the line if i feel one would work better than the other. The biggest difference would be in the character progression such as different weapons and how they are acquired, survival games usually revolve around weapons dropping from the enemies or pick ups around the environment. Player progression in ARPGs is often a more complex with statistics such as strength, dexterity and stamina etc whereas the weapons for this type of game drop from bosses or can be bought from vendors and sometimes crafted.

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