I setup the main camera in an isometric way and to do that we want to use orthographic instead of perspective in the main camera inspector tab. So, in the transform section I set the position x=1, y=15 and z=-22. Then in the row below that, the rotation x=30, y=0 and z=0 after which we change the projection from perspective to orthographic and the size to 4.5 which should now be displayed in the game view tab. After that to make sure the background or the areas outside of the environment aren’t visible click on the colour block next to the background label in the inspector tab which should bring up a colour palette in which you can choose whatever colour you wish I chose black for mine.
Next in the projects tab if you haven’t already make a scripts folder in the assets folder then make a camera folder if you want to keep things nice and tidy, then click on the create button and select C# script which will create something named NewBehaviourScript and is important to name the scripts correctly otherwise there will be problems when it comes to referencing them in other areas later. So, rename it from newbehaviourscript to CameraFollow and press enter and once that’s name click on it and it will open in monodevelop which will give you a screen with a few lines of code. After entering the code into monodevelop go to the unity editor and click and drag the CameraFollow script onto the main camera in the hierarchy tab and when you click on main camera in the hierarchy there should now be a section with the cameraFollow script we then want to drag from the hierarchy the player and drop it into the target box located in the main cameras camerafollow script.

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