Now for my most enjoyable part, setting up the camera. Start by selecting the Main Camera in the hierarchy and resetting its transform in the inspector, we do this because we want the view point of the player to be top-down so having it in the origin point helps this process. Then rotate the X-axis to 90 degrees, next in take the Y-axis of position and set it to 10 and this should give you a decent view.
Now for the camera component, change the projection from Perspective to Orthographic and using the Game view and set the size to 10 then to make sure the ship is not in the center view of the camera change the camera position along the Z-axis to 6 and then change the Clear Flags to solid color i then set the background color to black so that there will be some cinematic arcade black borders.

Next select create, light, directional light and rename it Main Light and reset its position so its at the origin point, then reset its rotation to 0 then set the X-axis to around 20. Then change the Y-axis to -115. This helps create shadows and depth increasing immersion though it may be a bit weak at the moment so i set it to around 1.5 and 2.0 with the intensity slider. then duplicate the Main Light and rename it to fill light and change the Y-axis to 130 and reduce the intensity to round half, in this case 1. Duplicating the fill light and rename it rim light and reset its transform so its at origin, and set its Y-axis to 65 and the X-axis to -15 and set the intensity to 0.5. Create a new game object and name it lighting and reset its transform and drag the lights into it to help organize the hierachy and then set the Lightings position Y-axis to 100 so that its up and out of the way of the player ship.

Comments

Popular posts from this blog