Some of the assets i downloaded were some visual effects or VFX, i use these to make it so there is a stream of fire coming from the engine area of the player ship to make it look like its actually running which helps immersion. Do this by locating the engines_player prefab and drag it onto the Player ship in the hierachy tab so that it is added as a child game object, the prefab is made up of two particle systems.
Temp Looking at some of the simpler survival shooters i came across a game called nightmare in which you controll a small person armed with an assault rifle and have to hold off waves of enemies consisting of Zombunnies, Zombears and Zombephants and the player is rewarded with a score for killing the enemies. The Zombunnies are worth 10 points with the Zombears being worth 20 and since the Zombephant is a much larger and tougher target it is worth 50 meaning the tougher the enemy the more points they are worth.
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